I’m a game design student at Vega and an avid hobbyist with a strong focus on game development and programming. My interests extend into more creative pursuits like 3D modelling, where I explore digital design, and hands-on crafts like engraving, woodworking, and leatherwork. I enjoy combining technical and artistic skills, making me adaptable and allowing me to express my creativity and problem-solving.
I am Adam Luttig, a 3D modeler passionate about creating realistic, immersive objects that transport audiences to other worlds. I strive to continually expand my skills across the field, combining technical expertise with a strong creative vision. With a dedication to detail and a commitment to growth, I approach each project as an opportunity to deliver visually compelling and transformative experiences.
I’m Albert Louw, a game design student with a passion for creating unforgettable art. I specialize in low poly and pixel art with a love for the fantasy aesthetic, weaving it into contemporary designs. From monsters to dinosaurs, I strive to craft assets that feel both integrated in their environments and distinct in their design. My brand slogan, “Designs that make you scream,” is a playful nod to creations that either make you laugh or leave you in awe.
I am an enthusiastic game designer that thirsts for the knowledge to allow me to create immersive and enjoyable games. Game design and its endless engagement opportunities interests me and drives my deep passion for both the logical and creative aspects of the game design process. I have a strong background in IT and am well acquainted with various creative outputs, such as drawing, animating, and costume making. Through the various digital platforms, I am excited to show every aspect of my endless creativity.
I am a driven, passionate technical artist who thrives at blending logic, creativity, and technology. I aim to create engaging and immersive digital experiences for players. As a collaborative all-rounder with practical experience in 3D digital game art, programming with the C# and Kotlin languages, and level design, using the Unity game engine. With a sense of enthusiasm, I bring fresh perspectives to the projects that I engage with.
I believe in the future of African Gamemaking. I find the natural beauty and stories of this continent inspiring. I like combining things that aren’t traditionally associated with each other. I’ve been described as chaotic and unburdened by convention, but I think that makes my ideas and style even more unique. Unrestrained. I’m creative, passionate, and very knowledgeable about games, gaming, and the gaming industry. Most importantly, make good games.
I’m a developer born and raised in the culturally diverse city of Cape Town, South Africa. My nomadic upbringing taught me resilience and adaptability, allowing me to connect easily with people from different backgrounds. Collaboration is at the core of who I am; I genuinely enjoy working with others, sharing knowledge, and teaching. I see technology as a powerful tool for learning and empowerment. My brand is all about using creativity and technical skills to build interactive experiences that make learning accessible, engaging, and impactful.
Hey, I aim to bring gaming experiences to life through the games I create. I am passionate about coding, 3D modeling and enhancing the user experiences. I excel in problem solving and finding creative solutions to improve the player experience. I am proficient with Unity, Unreal Engine and Blender and open to learning many other programs. I hope to bring as much joy to gamers around the world as gaming has brought to me.
Coming from a degree in Astrophysics and Mathematics, I have a logical and structured approach to my designs. I am also an innovative thinker and passionate designer. I use both of these strengths to produce creative and new ideas in areas such as coding, level design and user interface design. I am a hardworking and precise individual who always strives for perfection.
As a dedicated game design student, I primarily work in Blender, with growing skills in Substance Painter and Maya. I’m passionate about crafting immersive, visually captivating 3D worlds, models, and environments that enhance storytelling. I recognize there’s always someone more knowledgeable to learn from, and this combined with my passion for my craft drives me to push my creative boundaries, continually expanding my skills to leave a meaningful impact on every project I undertake.
My name is Jordan Zunde, a budding game developer with a passion for storytelling and creating captivating games that immerse, challenge and reward players. I am a lover of fantasy, mythology, strategy, collaboration, competition and personal development. It is my aim to include some, if not all of these interests in the projects I develop. I believe that game development thrives on imagination, critical thinking and exaggeration.
During my time as an intern, I work on developing and testing innovative games and applications using Unity, C#, HTML, Java, and other technologies. I collaborate with a team of creative and talented developers, designers, and artists, following Agile and Scrum methodologies to deliver high-quality products and services. I also support the team's administrative and project coordination needs, ensuring timely and effective communication and documentation. I am a motivated and passionate student at Vega School, completing my BCIS in Game Design and Development degree, after graduating from the
I’m Jude Cooksey, a programmer and artist with a drive to make games that create lasting memories and shape future generations for the better. In fusing my skills in design and development with my altruistic outlook on life, I always aim to set the standard rather than meet it. I believe the best way to live life is to spend it on something that outlives you, so come to me when you need different.
As a game design student I'm pursuing the two things I'm most passionate about; art and games. I'm best known for my illustration skills and I have exhibited at 6 separate conventions since the age of 15, as the artist "Noemykiki." I excel at asset creation and Unity integration, and I'm proficient in both 2D art and voxel art. My goal is to help bring ideas to life.
I am a dedicated game developer who thrives on crafting structured, engaging gameplay through effective design patterns. Skilled in Unity and C#, I enjoy solving complex challenges to create dynamic and memorable player experiences. My technical proficiency extends to Databases, Kotlin, Android Studio as well as Blender, allowing me to implement robust coding solutions. My experience leading teams and interning has sharpened my attention to detail and professionalism.
With a deep-rooted fascination for the art of game design, I have dedicated the past three years studying and honing my skills in a variety of disciplines, from design and programming to 3D modeling and storytelling. I have been working hands-on with tools like Unity, Blender, and Photoshop to bring ideas to life and forge immersive worlds with exciting gameplay. I'm eager to enter the industry and make my mark wherever I go.
Hi, I’m Kudakwashe Kambarami, an aspiring Zimbabwean game developer with a passion for creating immersive and entertaining video game worlds. I blend my love for video games, art, and music to craft engaging experiences that resonate with players. My goal is to learn and create as much as I can while pushing myself to become the best game developer I can be. Welcome to Kuda Vision—an idea where learning meets fun.
I am a passionate creative, driven by learning new skills and finding new ways to bring ideas to life. I’ve always been fascinated by how interactive stories and game mechanics combine to create unforgettable experiences. This curiosity led me to pursue game design and development, building on my background in 3D and digital art along with programming. I love expressing myself through my creations.
With a Higher Certificate in Game Design and soon to have Degree in Bachelor of Computer and Information Sciences in Game Design and Development. I find my passion in solving complex problems and figuring out smart solutions to those problems. I am skilled in Unity, C#, Blender and creating complex systems. I am great at working with teams and have gotten experience while interning at Toxin Games.
A storyteller and aspiring game designer, I’m passionate about crafting immersive, curiosity-driven experiences inspired by the lessons in games, movies, and art. I excel at translating vision into game mechanics and systems, blending creativity with a keen eye for detail. Skilled in 2D and 3D art (Photoshop, Blender, 3ds Max) and Unity C# programming, I focus on narrative writing and problem-solving to bring virtual worlds to life
On a journey to accumulate knowledge, through perspicacity and hard-work. This mission has lead me to treacherous mountains and peaceful pastures. I have found my love for programming and problem solving, tackling quests like Unity, C#, Python, Photon Quantum, Web Development, Flutter and Dart. I have gained purpose through the journey and pride at the end of each quest. I have become confident in my skills to problem-solve and face new challenges. I am excited for the next battle, as there is no failure in learning.
I have always found video games appealing and appreciate the influence of engaging storylines in various forms of media. As someone who is both a gamer and a developer, I think my perspective would offer a distinct value to the industry. Although I have expertise in 3D modeling, my primary emphasis is on programming, particularly in C# and C++. I am able to create captivating and interactive game experiences by combining my creative and technical skills
"I’m Omar, a game designer focused on creating beautiful, immersive environments that captivate players. With a keen eye for aesthetics, my goal is to bring digital worlds to life through 3D art, designing spaces that go beyond visuals to offer rich, interactive experiences."
I'm a creative, hardworking problem solver. I am passionate about 3D art, particularly environment and character 3D art. When making decisions, I consider both my experiences as a gamer and as a game creator. I am excited to employ a diversified skill set developed over the course to push creative boundaries in the world of developing games.